I can't stand it myself, but someone must like it or they wouldn't do it. Presumably, programmers and designers are convinced that, while the average punter will happily fire pulse-weapons at donkeys, they'll feel a lot better if they know the donkeys' personal history, where it went to school and who its best friend is. I've no idea why we always get this sort of stuff. ![]() (The foremost political movement is Publicanism, which you might think would be dedicated to the idea of giving everyone a pub to run, but is actually communism without the economic restrictions.) Like all futuristic games involving the use of armour-plated bodysuits, there are Clans involved, which always helps to introduce a bit of a soap-opera element and provides loads of tedious background reading: the history of the clans the principles of the various political movements in operation around the galaxy how to make a meringue rise properly in a high-gravity situation and so on. The constant squawking of parrots and clanking of heavy earrings is getting on everyone's nerves, and so the aforementioned elite force has been set up to see them off. ![]() Strike Force Centauri was set up by colonists to combat the threat of space pirates, who keep raiding their planets, drinking rum and singing bawdy songs until all hours of the day and night.
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